Archive for October, 2008

Online Activities of US Gamers & Nongamers

Friday, October 31st, 2008 by admin

According to statistics, US gamers take part in more social media networking activities online when compared to non-gamers. It is essential marketers get to know and understand this traditional core of gamers in order to increase the success of their online marketing campaigns. Source: eMarketer, October 31 2008


Googlebot Visits Overdrive for Halloween!

Friday, October 31st, 2008 by admin

…And most creative costume this year goes to our favorite Overdrive alum, Jonah Feld, as a Googlebot!

A Googlebot, is Google’s web crawling robot that finds webpages and turns them over to Google’s indexer – this is Jonah’s visual interpretation:

On Halloween, the Google Googlebot paid a surprise visit to Overdrive Interactive!

The aluminum arms made for some candy-eating difficulties

The Googlebot of Google can't eat very well with aluminum arms!We always knew Bianca had soft spot in her heart for Googlebots!

Overdrive's Social Media Specialist, Bianca Garcia, with Google's Googlebot. Other people around the office wanted in on the Googlebot action – first up, Harry:

Overdrive's CEO, Harry Gold, with the official Google Googlebot. John and Helidon:

John and Helidon of the Overdrive Search Team with the Google Googlebot. Ty and Andrew:
Ty and Andrew of Overdrive with the Google Googlebot. The official name tag of a Googlebot
The Googlebot's official name tag.

Advertisers Take Advantage of Dynamic Ads In Video Games

Friday, October 31st, 2008 by admin

Advertising in video games is nothing new. As far back as the late 80’s, there have been movie tie-ins, product placements, and even full games based around advertising campaigns. Domino’s Pizza released a game in 1989 based around their ‘Noid’ campaign in which players had to “Avoid the Noid” (he ruins pizzas!).

Nearly 20 years later, the gaming industry has come along way. Up until now one of the big problems with advertising in games was that your ads had to be hard coded into the game and would remain there forever. Obviously this posed a problem; campaigns change, logos change, but there was no way to change an in-game product placement once it was there.

Enter dynamic ad insertion. With the advent of online gaming and downloadable content, games are able to receive updates on a daily basis. This applies to in-game ads as well. Ads can now take the form of anything from a bottle of soft drink a virtual character consumes to a large billboard inside a sports stadium. 2005’s Counter Strike on the PC was the first game to feature in-game dynamic ads.

Jump ahead to 2008. Gaming giant Electronic Arts (EA) is leading the charge, with dynamic ads in their widely popular sports and racing franchises Madden and Burnout, among others. The most notable campaign to date is presidential candidate Barack Obama’s in game billboard ads, geo targeted to gamers living in swing states in the upcoming election. EA also has plans for movie posters and actual placements in their February 09 release of their newest SIMS title.

So what does the future hold for in-game advertising? Analysts predict that by 2010,in game advertising will be a $1 billion industry, with no signs of slowing. The current economic recession may also be a key factor in growing the industry; “In-game advertising may become a popular means of marketing in a recession because it encourages an escapist mind-set”, said Amanda Richman, senior VP-director of digital services at MediaVest. The desire to “escape” economic woe contributed to a boom in the movie industry during the Great Depression, and video games may be filling that role during this time period.