Archive for the ‘Application Development’ Category

The Battle For The Second Screen

Monday, July 30th, 2012 by Sarah Timmings

The second screen is not new to consumers.  In fact most of us have been switching focus between our television and our phones, tablets, or computers even before the habit was given a name.  Although the second screen has been gaining its foothold for years now, marketers and networks are still struggling to figure out the best way to capitalize on the trend.

One way or another, the second screen is here to stay.   This is a big deal for marketers and networks alike because we are not as good at doing two things at once as we think we are.  Psychology fun fact: multitasking is impossible.  It’s true.  Our brains our incapable of splitting focus; we are not wired to work that way.  We may be getting better at going back and forth between switching our focus in a fraction of a second, but at no point can we truly be focusing on two things at once.

Use of tablet while watching tv

Use of tablet while watching tv

And here is where the second screen comes in.  We know that everyone is sitting in front of their televisions with their phone in their hand or their tablet on their lap.  As much as we love to call ourselves mutlitaskers, we are only capable of paying attention to one screen at once.  The winning screen is increasingly becoming the second screen.

Every major television event – the Super Bowl, the Olympics, the Oscars, and the 2012 election – come with their very own app for second screen viewing.  Then there are the network apps (HBO, Showtime, and all the major networks) and even apps for specific shows.  All of these apps create a problem for users, marketers, and networks alike.

As Somrat Niyogi points out in “Please Don’t Ruin the Second Screen,” there are simply too many of these apps.  It is easy enough to create them, and therefore the space has become more than a little crowded.  People are not going to download an app for every show they watch.  It is confusing for users, distracting for marketers, and a waste of time for the networks.

One solution is to build a second screen viewing app that aggregates content and provides a central portal for all second screen experiences.  But this is tricky because the second screen experience is personal.  Is your second screen experience about social interaction, or is it about exclusive content?  Or is it about something else entirely? Miso is a good start, but there are still some serious limits.  To start with, the user needs to set a lot of the content up themselves which is more work than the average person may care to do at the end of their day.  These apps are also combatting other tablet and phone activities such as browsing Facebook, email, Pinterest, and Twitter.

Use of phone while watching tv

If a unified second screen app does appear and gain popularity, the possibilities for marketers are endless.  Ads can be served via the app that are specifically tailored towards the user.  Networks already try to out the most relevant ads on the air, but by adding the second screen users can learn about deals only in their area or highlight products used in the show a user is watching.  If successful, this integration between the television and the second screen can also enable advertisers to link users’ TV watching behavior to their existing online profiles.  And of course, the ads users are exposed to will not be limited to the commercial breaks because the app can serve a constant stream of text or display ads at all times.  Users may even be permitted to set ad preferences similar to the Hulu model.

What do you think the second screen means for marketing and advertising?

Dear Adobe: Define “Open” Please.

Thursday, April 29th, 2010 by admin

Back in October 2009, developers and smartphone enthusiasts were both ready for the debate over Flash to come to a close. At the MAX Conference, keynote speakers showed off the new Flash Player 10.1 for smartphones and finally a clear picture of how smartphones were going to create a better interactive experience for consumers was painted. Blackberry was on board and so were Palm, Google Android, Windows Mobile, webOS and Symbian.

“Singular experience, multiple devices” is the motto behind the Open Screen Project led by Adobe and other industry leaders, and it made perfect sense (if everyone agreed on the definition of “open” that is). This project, which goals were to create a consistent runtime environment that would eliminate the barriers to publish content across multiple platforms, had tremendous support. For developers, this meant you could create a rich-media application that you would only have to build once. For marketers, this project would enable cross-platforms campaigns to thrive with minimal work and maximum results. Imagine… an interactive game or contest platform that could perform seamlessly across desktops, mobile phones, televisions, and many other consumer electronics.

As a consumer and marketer who has watched and listened to the industry support behind the Open Screen Project, it seems like this initiative solves one problem and creates another. Without a unified platform for rich media applications, the power lies in the hands of smartphone companies to dictate the level of creativity both marketers and developers can have. By creating a unified platform using Adobe Flash & Adobe Air however, the shift in power is only transferred from smartphone companies to Adobe.

“With a consistent and broadly adopted runtime, stakeholders can focus more closely on developing the next-generation experiences that will differentiate their devices, software, and services. Consumers ultimately win with richer, more interactive, and universal user experiences across devices…. The Adobe® Flash® Platform will provide the consistent runtime environment envisioned by Open Screen Project partners. This technology was chosen because it has the widest reach in the world across operating systems and devices, a community of more than one million developers, and leading authoring tools”. – Open Screen Project

This is why I think Steve Jobs’ letter to Adobe today makes sense. By joining the bandwagon and supporting Flash with the other smartphone companies, Apple would be giving up its control over the user experience its consumers on all iPhones, iPads, & iPods have. Instead, Apple is chose to ban Flash from all of their products and decided to focus on HTML5 and other open-source programming languages. Now, you must build iPhone apps using the approved programming languages or not be allowed into the App store.

So the war rages on…

“Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true.” – Steve Jobs

What I like about the letter is that it points out some very obvious facts that were overlooked in the excitement to create a cross-platform interactive experience. One is that, Flash products are solely sold through Adobe (which means they control everything from future advancements, to pricing and distribution). Believers in the advancements of the web as a whole, cringe at this thought. Adobe argues that Apple isn’t playing fair by creating a product that isn’t “open”, but I think they should rethink how they are defining it themselves.

By adopting HTML5, CSS & Javascript, Apple has reconnected with developers worldwide and given them the power to develop advanced graphics, typography, animations and transitions without relying on plug-ins. This is extremely valuable and supports the growth of the web in a light, but incredibly powerful way.

As an interactive marketer, the thought of having endless content on the web in Flash is also a scary thought. Search engines still have trouble interpreting flash which causes major complications for SEO and the overall vision of the semantic web. By replying on advancements of HTML, CSS, and JavaScript however, the web continues to grow in the direction of being more connected and understood, but still allows the addition interactivity that is so desirable with Flash.

“We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.” – Steve Jobs

In conclusion, I think Apple’s decision was bold but incredibly smart. They point out over and over again that Flash was created during the PC area and has many technical complications when implemented on a touch screen device like the iPhone. I don’t even think there is an argument anymore that Flash is necessary to create rich media interactions either. (Right now there are over 200,000 apps in the App Store that prove it).

Just like everyone joined the Open Screen Project bandwagon, I bet the same will happen in the footsteps of Apple because it just makes sense. I also believe marketers must stop and take a look at these changes especially. Interactive campaigns and applications are now going to be possible without expensive Flash capabilities.

I suggest Adobe rethink its definition of “open” and follow the direction of where the web is going. Steve Job’s couldn’t say it any better…

“New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.” –Steve Jobs

Potholes in Boston? There’s an App for That.

Monday, January 18th, 2010 by Shane Kelly


The City of Boston recently released a new iPhone application, “Citizens Connect” (iTunes link), that allows residents to report issues about the physical state of the city.

The app is part of a bigger initiative to foster “Citizen-to-City” communications; all reports generated through the application are linked into Boston’s Constituent Relationship Management System.

The free application allows residents to relay a problem and location to City Hall thanks to the GPS functionality in the new model iPhones. When a complaint is issed, users will get a tracking number so they can follow up and track the progress of the response to the complaint or issue.

So, if a user comes across a downed traffic light, or massive gaping pothole on Massachusetts Avenue, all they need to do is snap a picture, add comments, and submit the complaint to city hall.

For anyone that drives in Boston, you know this is a good thing, as there are plenty of potholes to snap pictures of!


Learn more about Citizens Connect program and iPhone application at the City of Boston’s Site.