Archive for the ‘online video’ Category

The Holy Grail of Viral Video: “Shareability”?

Thursday, February 7th, 2013 by Greg Moore

Unless you’ve lived under a proverbial rock for the past decade-plus then there’s a good chance you can rattle off a list of your favorite few viral brand videos pretty easily.  Whether it is a touching story of a horse breeder and a Clydesdale or a young child in a Darth Vader costume, creating content that goes viral is what every online marketer and brand specialist strives for.  It represents the social machine at its finest and demonstrates our propensity for sharing EVERYTHING with our friends, family, followers and subscribers.

Virality is so sought after because it capitalizes on earned media – social shares – essentially a virtual seal of approval from the viewer.  Shares are becoming an incredibly useful metric as Nielsen finds that close to 92% of consumers trust their peers online.  AdAge describes the point where a campaign hits “cruise control” and essentially runs off of shares and social interaction as reaching an “earned media threshold.”  When content hits this point, which can be a higher or lower tipping point depending on the quality of the creative and its connection to the user, it has officially blown up.  The tricky part is finding out WHY a video gets to this point.

Unruly Media believes that they’ve cracked the formula to accurately predicting this tipping point and discovering an ad’s “shareability” before it launches.  For those of you following along at home, this is basically the Holy Grail of viral marketing – the ability to know if a video will spread across the internet like wildfire.

Using an algorithmic tool called “Unruly ShareRank,” the company analyzes consumer emotional and social reactions to video and views it alongside MASSIVE amounts of consumer data.  Unruly has been collecting and analyzing video sharing data for the past seven years and now has data from over 300 billion video streams at their disposal.  Each video that ShareRank analyzes is focus grouped online with a group of about 150 people, 100 of whom are from the specific target audience.  By tracking an individual’s emotional responses throughout the video brands can compare their test data to the user data Unruly has accumulated over the years for specific target audiences and get an accurate measure of which emotions will draw out certain social sharing behaviors.  This big data based analysis gives users a big leg up on other methods of testing, solely because of the wealth of trend data they can draw from.

Unruly ShareRank Data

A sample report compiled by ShareRank software shows how social sharing behavior relates to certain emotions and market standards.

More importantly this allows brands that use the service to develop a content plan based around this data.  Not only can a brand use ShareRank to improve the shareability of its existing content, but also to ensure that it is maximizing the earned media potential of its videos.

By tweaking videos based on these responses they can tailor content to an audience and ensure that a brand’s earned media views are up to par with their goals and expectations and ultimately have a better grasp of the ROI they might yield.  Ideally, tracking social interaction and psychological response simultaneously will also help to create some sort of correlation between social shares and paid media.  Whether Unruly can actually match their 80% accuracy claim and do all of this certainly remains to be seen, but if they can come anywhere close, it’s definitely a better option than the guesswork that occurs all too often in the industry.

YouTube Adds Ability to Link to Associated Website via Annotations

Friday, December 7th, 2012 by Shane Kelly

YouTube Annotations have been around for a long time, and allow YouTube channel managers the ability to create bubbles of copy and clickable hotspots, overlaid on a video, which could include links to other YouTube videos. Annotations are a great way to increase engagement on YouTube and serve up related video content to your audience.

Annotations also allow channel managers to include text for the title of a video, or take users down a path with different outcomes, creating a “choose your own adventure” story. Other creative uses of annotations include creating speech bubbles, or offering up choices to create an interactive video-based game.

A great example of interactive annotations is the Hot Wheels Motor Cup Challenge. In this video, the viewer selects a vehicle and tunes it by selecting parts before entering into the racing circuit.

Hot Wheels Custom Motor Cup Challenge – START HERE!

YouTube Annotations Example

Click to View Video on YouTube

The latest YouTube offering takes Annotations one step further by allowing in-video links to an “Associated Website”, which is basically the publisher’s website that has been verified by YouTube and linked to the YouTube account.

However, not all YouTube accounts are eligible; in order to set up the “Associated Website” the YouTube account must be enrolled in YouTube’s Partner Program.

To become a member of the Partner Program, publishers must allow advertising on their video watch pages, and successfully monetize at least one video.

Joining the Partner Program probably isn’t an issue for individuals and video producers simply looking to get their video content viewed, but becoming a YouTube Partner has some major disadvantages for brands. Specifically, because monetization is a requirement of the program, you must allow In-Display ads to serve adjacent to your videos.  For branded YouTube Channels, this means competitors can target your videos and channel as a placement and serve directly competing ads against your video content.

While this new feature is a great way for smaller publishers to escalate viewers by driving them to their website, this feature is probably just not worth it for brands with direct competitors in the video space. The benefits of linking to a website within a video probably don’t outweigh the potential cost associated with having a competitive ad serving against a brand’s video content.

The Battle For The Second Screen

Monday, July 30th, 2012 by Sarah Timmings

The second screen is not new to consumers.  In fact most of us have been switching focus between our television and our phones, tablets, or computers even before the habit was given a name.  Although the second screen has been gaining its foothold for years now, marketers and networks are still struggling to figure out the best way to capitalize on the trend.

One way or another, the second screen is here to stay.   This is a big deal for marketers and networks alike because we are not as good at doing two things at once as we think we are.  Psychology fun fact: multitasking is impossible.  It’s true.  Our brains our incapable of splitting focus; we are not wired to work that way.  We may be getting better at going back and forth between switching our focus in a fraction of a second, but at no point can we truly be focusing on two things at once.

Use of tablet while watching tv

Use of tablet while watching tv

And here is where the second screen comes in.  We know that everyone is sitting in front of their televisions with their phone in their hand or their tablet on their lap.  As much as we love to call ourselves mutlitaskers, we are only capable of paying attention to one screen at once.  The winning screen is increasingly becoming the second screen.

Every major television event – the Super Bowl, the Olympics, the Oscars, and the 2012 election – come with their very own app for second screen viewing.  Then there are the network apps (HBO, Showtime, and all the major networks) and even apps for specific shows.  All of these apps create a problem for users, marketers, and networks alike.

As Somrat Niyogi points out in “Please Don’t Ruin the Second Screen,” there are simply too many of these apps.  It is easy enough to create them, and therefore the space has become more than a little crowded.  People are not going to download an app for every show they watch.  It is confusing for users, distracting for marketers, and a waste of time for the networks.

One solution is to build a second screen viewing app that aggregates content and provides a central portal for all second screen experiences.  But this is tricky because the second screen experience is personal.  Is your second screen experience about social interaction, or is it about exclusive content?  Or is it about something else entirely? Miso is a good start, but there are still some serious limits.  To start with, the user needs to set a lot of the content up themselves which is more work than the average person may care to do at the end of their day.  These apps are also combatting other tablet and phone activities such as browsing Facebook, email, Pinterest, and Twitter.

Use of phone while watching tv

If a unified second screen app does appear and gain popularity, the possibilities for marketers are endless.  Ads can be served via the app that are specifically tailored towards the user.  Networks already try to out the most relevant ads on the air, but by adding the second screen users can learn about deals only in their area or highlight products used in the show a user is watching.  If successful, this integration between the television and the second screen can also enable advertisers to link users’ TV watching behavior to their existing online profiles.  And of course, the ads users are exposed to will not be limited to the commercial breaks because the app can serve a constant stream of text or display ads at all times.  Users may even be permitted to set ad preferences similar to the Hulu model.

What do you think the second screen means for marketing and advertising?